Cyberculture or
computer culture is the
culture that has emerged, or is emerging, from the use of
computer networks for
communication, entertainment, and
business.
Internet culture is also the study of various social phenomena associated with the Internet and other new forms of the network communication, such as online communities, online multi-player gaming, wearable computing, social gaming, social media, mobile apps, augmented reality, and texting, and includes issues related to identity, privacy, and network formation.