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Persuasive technology
Persuasive technology is broadly defined as technology that is designed to change attitudes or behaviors of the users through persuasion and social influence, but not through coercion. Such technologies are regularly used in salesdiplomacypoliticsreligionmilitary trainingpublic health, and management, and may potentially be used in any area of human-human or human-computer interaction. Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices, but this incorporates and builds on the results, theories, and methods of experimental psychologyrhetoric, and human-computer interaction. The design of persuasive technologies can be seen as a particular case of design with intent.

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