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Observer pattern
The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. It is mainly used to implement distributed event handling systems. The Observer pattern is also a key part in the familiar model–view–controller (MVC) architectural pattern. The observer pattern is implemented in numerous programming libraries and systems, including almost all GUI toolkits.

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