Wave field synthesis (WFS) is a
spatial audio rendering technique, characterized by creation of virtual
acoustic environments. It produces "artificial"
wave fronts synthesized by a large number of individually driven
speakers. Such wave fronts seem to originate from a virtual starting point, the
virtual source or
notional source. Contrary to traditional spatialization techniques such as
stereo or
surround sound, the localization of virtual sources in WFS does not depend on or change with the listener's position.