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Open world
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Open world is a term for video games where a player can move freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives, as opposed to other computer games that have a more linear structure. Open world and free-roaming suggest the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. Generally, open world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity. Examples of high level of autonomy in computer games can be found in MMORPG or in other games adhering to the "open world concept". Their main appeal is they provide a simulated reality and allow players to develop their character and its behavior in the direction of their choosing. In these cases, there is often no concrete goal or end to the game. There are limitations to this autonomy through the rules of the simulation and its limitations. But the direction of gameplay may or may not rely ultimately upon the decision of the player, as in some cases this can be completely controllable by the player, the type depends on the requirements and availabilities of the game.

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